cttl.gg

How to Play

About Cuttle

Cuttle is a two-player combat card game with unknown origins. Special thanks to Richard Sipie, Pagat.com contributors, and the cuttle.cards community for keeping this game alive. Please check out their sites!

Quick Start

Goal: Be the first to reach 21 points (or less with Kings) by playing point cards.

Setup: One player is dealer, deals 6 cards to themselves and 5 to opponent. Non-dealer goes first.

On your turn: Draw a card OR play a card (point, scuttle, one-off, or permanent).

Hand limit: Maximum 8 cards. Can't draw when at 8.

Empty deck: You may pass instead of drawing. Three consecutive passes shuffles the scrap pile back into the deck.

Card Types

Point Values

  • A
    = 1 point
  • 2
    -
    10
    = Face value

Card Categories

Point Cards: A-10
Permanents: 8, J, Q, K
One-Offs: A, 2-7, 9

Actions on Your Turn

Choose one action per turn:

Draw

Draw the top card from the deck (if available).

Play for Points

Play an A-10 to your point area. First to 21 points wins!

Scuttle

Destroy an opponent's point card by playing a higher card (or same value, higher suit).
5
can scuttle
4

Play One-Off

Play for immediate effect, then card goes to scrap pile.

Play Permanent

Play 8, J, Q, or K for ongoing effects.

One-Off Effects

Play for an immediate effect, then the card goes to the scrap pile.

A

Ace

Destroys ALL point cards.
Both yours and opponent's.
2

Two

Your turn: Destroy one opponent's permanent. Both cards go to scrap.
Targets:
8
J
K
Q
A single Queen can't protect itself, but two Queens protect each other.
Counter: Counter the last one-off or Two played. All counter and countered cards go to scrap.
A
2
2
Original effect happens!
Your Queen blocks opponent counters.
3

Three

Take any card from scrap pile to your hand.
Cannot target the 3 you just played or any other 3s in the scrap.
4

Four

Opponent discards 2 cards of their choice.
If they have 2 or fewer cards, they discard all remaining cards.
5

Five

Draw 2 cards from the deck.
Or 1 if only 1 left.
6

Six

Destroys ALL permanents from both players.
Targets:
8
J
Q
K
7

Seven

Draw 1 card and play it immediately if possible.
Can force you to Ace your own points or Jack your own cards!
9

Nine

Return a permanent to owner's hand. Target can't be played on their next turn.
Targets:
8
J
Q
K
Queens block Nine for other cards. A lone Queen can't protect itself, but two Queens protect each other.

Permanent Effects

Stay in play and provide ongoing effects until destroyed.

8

Eight

Opponent's hand is revealed to you (placed sideways).
J

Jack

Steal an opponent's point card (not Queen-protected). Multiple Jacks stack - control alternates.
Opp has
10
You play
J
Now yours!
Q

Queen

Protects your other cards from targeted effects (2s, 9s, Jacks).
✓ Blocks: Two, Nine, Jack | ✗ Doesn't block: Ace, Six, Scuttling
Single Queen can't protect itself. Multiple Queens (2+) protect each other. Queens block opponent counters!
K

King

Reduces points needed to win (stacks with multiple Kings).
0 Kings: 21 pts
1 King: 14 pts
2 Kings: 10 pts
3 Kings: 7 pts
4 Kings: 5 pts

Scuttling

Destroy an opponent's point card by playing a higher-value card from your hand. Both cards go to the scrap pile.

Rules

  • • Higher value beats lower value
  • • Same value: higher suit wins
  • • Queens do NOT protect against scuttling
  • • Jacks attached to the scuttled card also get scrapped

Suit Ranking

5
lowest
5
5
5
highest

✓ Valid Scuttles

8
scuttles
7
(8 > 7)
5
scuttles
5
(♠ > ♥)

✗ Invalid Scuttles

6
cannot scuttle
7
(6 < 7)
5
cannot scuttle
5
(♣ < ♥)

Strategy Considerations

Q

Queens multiply in power

A single Queen protects your other cards but not itself. Two Queens protect each other and can only be removed by a Six.

2

Twos have high utility

Countering an Ace or destroying a key permanent often outweighs 2 points. Consider what threats you might need to answer before playing for points.

A

Aces cut both ways

Playing Ace as a one-off clears all points from both sides. Consider using it to prevent an opponent's victory.

J

Jacks steal momentum

A well-timed Jack on a 10 swings the game by 20 points. Target high-value cards for maximum impact.

8

One Eight is enough

Seeing your opponent's hand is valuable, but a second Eight provides no additional benefit. The extra 8 could be worth more as points or a scuttle.

When opponent is close to winning

High cards (7-10) can scuttle most point cards. Holding one back could prevent an opponent's winning play.

Ratings

Player skill is tracked using a Glicko-2 rating system for matchmaking games between registered users. See our policies for fair play guidelines.

Rating

Your skill level. New players start at 1500. A ? after your rating means you haven't played enough games yet for an accurate estimate.

Rating Deviation (RD)

How certain the system is about your rating. New players start at 350. As you play more games, RD decreases. Below 100 means your rating is well-established. RD increases slowly if you don't play for a while.

Win %

Simple percentage of games you've won out of total completed games.

Leaderboard

To appear on the leaderboard, players must have completed at least 10 rated games and have an RD below 100. This ensures rankings reflect established skill levels rather than provisional estimates.