How to Play
About Cuttle
Cuttle is a two-player combat card game with unknown origins. There are many variations, this is ours.
- It’s easy to pick up. Cuttle has a focused ruleset, so you can learn the game without constantly keeping up with new mechanics and card releases.
- It’s ready to play with a standard deck of cards. There’s no special product line, collection, or deckbuilding homework before your first game.
- There’s no booster-pack treadmill. You don’t have to buy packs for a chance at the card you want, chase rare pieces, or rebuild your deck whenever the card pool changes.
Special thanks to Richard Sipie, Pagat.com contributors, and the cuttle.cards community for keeping this game alive.
Quick Start
Goal: The first player to reach 21 points (or fewer with Kings) wins.
Setup: The game randomly chooses the first dealer; rematches and later games in a series alternate the dealer. It deals cards one at a time, starting with the dealer and alternating between players. The dealer receives 6 cards; the other player receives 5 and takes the first turn.
On your turn: Draw a card OR play a card from your hand as a point, scuttle, one-off, or permanent.
Hand limit: The normal hand limit is 8 cards. You cannot draw while holding 8 or more cards.
Empty deck: When the deck is empty, you may pass instead of drawing. Three consecutive passes shuffle the scrap pile back into the deck.
Card Types
Point Values
-
= 1 pointA ♥
-
-2 ♣= Face value10 ♦
Card Categories
Actions on Your Turn
Choose one action per turn:
Draw
Play for Points
Scuttle
Play One-Off
Play Permanent
One-Off Effects
Play a one-off for its immediate effect, then send it to the scrap pile.
Ace
Two
Three
Four
Five
Six
Seven
Nine
Permanent Effects
Permanents stay in play and provide ongoing effects until destroyed.
Eight
Jack
Queen
King
Scuttling
To scuttle, play a higher-value point card from your hand against one of your opponent's point cards. Send both cards to the scrap pile.
Rules
- • Higher value beats lower value
- • Same value: higher suit wins
- • Queens do not protect against scuttling
- • Any Jacks attached to the scuttled point card also go to the scrap pile
Suit Ranking
✓ Valid Scuttles
✗ Invalid Scuttles
Strategy Considerations
Queens multiply in power
A single Queen protects your other cards but cannot protect itself. Two Queens protect each other and can be removed only by a Six.
Twos have high utility
Countering an Ace or destroying a key permanent often outweighs playing a Two for points. Consider which threats you may need to answer before playing it for points.
Aces cut both ways
Playing an Ace as a one-off clears every point card. Consider using it to prevent your opponent from winning.
Jacks steal momentum
Attaching a Jack to a Ten steals 10 points. Play a Queen first to prevent your opponent from countering with a Two or stealing the point card back.
One Eight is enough
Seeing your opponent's hand is valuable, but a second Eight provides no additional benefit. The extra Eight may be more valuable as points or for scuttling.
Six reclaims stolen cards
When Jacks are destroyed, stolen point cards return to their original owners. A Six can create a major swing if your opponent has stolen your high-value cards.
When your opponent is close to winning
A card in your hand may be more valuable as a scuttle threat than as points.
Tempo and initiative
When your opponent must answer your threats instead of executing their plan, you have the initiative. Use it to exhaust their cards and create an opening for a quick win.
Ratings
Player skill is tracked using a Glicko-2 rating system for matchmaking games between registered users. See our policies for fair play guidelines.
Rating
Your rating represents your skill level. You start at 1500. A ? after your rating means that you have not played enough games for an accurate estimate.
Rating Deviation (RD)
Rating deviation (RD) shows how certain the system is about your rating. You start at 350. As you play more games, your RD decreases. An RD below 100 indicates a well-established rating. Your RD slowly increases if you do not play for a while.
Win %
The percentage of completed games that you have won.
Leaderboard
To appear on the leaderboard, you must complete at least 10 rated games and have an RD below 100. These requirements ensure that rankings reflect established skill levels rather than provisional estimates.